![]() ![]() Overwatch 2 is shifting to a seasonal model where we plan to deliver new content to the game every nine weeks.Įach season will feature a lot to explore-new experiences and ways to play-and will typically bring either a new hero or a new map, alternating each season. So, we’re here to answer them! New Seasonal Model We understand you have many questions about how our live service will work. This includes three new heroes, which will all be available immediately to returning Overwatch players who log in during Season One or Season Two. When Overwatch 2 launches, we’ll be delivering more in one drop than we’ve delivered since the original game launched in 2016. One of our goals is to make sure our game provides plenty of entertainment, fun, and expression, no matter how much you spend-even if you choose to spend nothing at all. At the same time, we know this is a big transition that involves many changes. Moving to free-to-play for Overwatch 2, together with enabling cross-platform with cross-progression, means anyone can access the game and join their friends, for free, which we are incredibly excited about. The changes we’re making will support our goals to deliver more content to the game, more regularly, all while helping more players than ever before experience the Overwatch universe. Stay tuned for patch notes and other details when they eventually hit.Overwatch 2 releases October 4th and will usher in a new era for the game. Other changes coming in Season 3 include revamps to the matchmaker, reducing the number of wins required in Ranked play, the return of Overwatch Credits and more. We’ll continue to monitor this and change it in the future if it doesn’t feel right.” “Some of the event challenges will reflect these changes in Season 3. This probably won’t hit Season 4, but it’s in the works.”įinally, players can expect more challenges for events that let them play how they prefer. So, we’re talking about solutions that don’t necessitate map changes. “We’ve looked into level design changes to fix this problem in several maps, and will probably use that in a few places, but those have the possibility of opening new flanking routes for the offense that we’d prefer to avoid. “Do you ever spawn on defense in Gibraltar right before the first checkpoint is reached and wonder whether you’ll get back to your team alive without getting caught outside of spawn? This problem has gone on too long. This is even more important considering we have another new game mode with new maps scheduled for a seasonal release later this year.”Īnother issue that involved spawning on defense before the opponent reaches the first checkpoint is also due for a fix. We’re looking into a way to mitigate this, targeted for a future season. “Since Push has fewer maps than other game modes this could cause those maps to come up more frequently than game modes with more maps. The matchmaker tries to avoid people playing the same map as well as the same game mode over a short period. We have been looking into this based on player reports, and there is a detail of the matchmaking system that does elevate Push maps a bit. If you hate this idea, set a reminder for two years from now and let us know!” said Keller.Īs for map frequency, he clarified that there’s no “special code” for one map to appear more frequently over others. Map Pools could return in the “far future” but only when the team has a “lot more maps in the game.” “If we were to bring them back, they would probably rotate at a faster rate, potentially every week. Gibraltar was supposed to return in Season 4, but the playtesting and iteration we were doing for the map started calling that deadline into question.” “Additionally, the cadence for maps leaving and returning to the pool didn’t align with the time it took to make changes to the maps. However, player sentiment around map pools was pretty low, the map roster doesn’t have enough maps where we truly need them, and the impact they had on seasonal identity was fairly low. In a new article by game director Aaron Keller, he explained, “We aimed to provide a bit of freshness each season and concentrate the number of maps people were playing. Map Pools, which limited the number of maps available each season, will be going away. However, big changes have already been announced for Season 4. ![]() A new map, Antarctic Peninsula, is also coming and will be the first new Control map since Busan in 2018. In terms of new content, there’s a new Battle Pass with Kiriko getting her first Mythic Skin, Amaterasu. Overwatch 2’s Season 3 starts tomorrow, with its first trailer debuting today. ![]()
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